The Economic Benefits of Business Entertainment in the USA

Two trillion dollars will be spent on media and entertainment around the world by 2020, and about 500 billion dollars will be spent in the US, which has the biggest media business in the world. The word "entertainment business" refers to events that are fun for business reasons. There are many kinds of fun things to do, like parties, giving gifts, golf, sports, and sightseeing (Bruhn, 1996; Hite & Bellizzi, 1987; Kavali, Tzokas, & Saren, 2001; Yang, 2002). Some of these things are just good manners that help people make good business links. Entertainment activities can affect choices about what to buy and sell, especially when government officials are involved. Manion (1996), Mauro (1995), McCubbin (2001), and The New York Times (2014) all say that business entertainment is in most countries unethical and against the law.

Some researchers (Fritzsche, 2005; Mellahi & Kayu, 2003) look at corporate involvement negatively.

focusing on issues of right and wrong. People have a bad opinion of business entertainment because it is sometimes linked to bribes and corruption (Getz, 2006). Some professors in Guangxi say that entertainment activities can lead to moral problems (Fan, 2002), hurt business management, and stop economic growth (Braendle, Gasser, & Noll, 2005).Business entertainment is common around the world, but the laws that allow it vary from country to country.

In China and Japan, you can claim entertainment costs on your taxes. Over 200 companies on the Shanghai Stock Exchange spent more than 10% of their income on work entertainment in 2007 (Shanghai Stock Exchange, 2009). The National Tax Agency of Japan (2012) says that Japanese businesses spent US$32 billion on entertainment in 2008. In the US, business entertainment is still done, but not as much as it is in Asia.Academics will also look into how the entertainment business impacts the creative economy, economic growth, and human development.

Hopkins (1991) says that human growth is the process of making choices that help people live long and healthy lives, learn new things, and get basic resources. Fukuda-Parr (2003) uses the UNDP Data Register (HDI) to find countries that aren't doing as well in human development. This is done by looking at things like education, income per capita, and life expectancy at birth, which aren't directly linked to health and education.

The idea of human growth was first put forward in 1990


Adding factors for skill development and self-determination to income level has had a big effect on discussions about how to reach goals. The human development index (IPM) is a way for the UNDP to measure growth in human development. HDI uses three measures to find out how well a country is doing in terms of human development: Life expectancy, education, and per capita income are used to measure how long people live, how many people can read and write, and what a good standard of living is.

A lot of countries use HDI to figure out how good their people are as part of their growth process. In 2010, the UNDP improved the way it calculated the HDI (Maqin, Sidharta, & Policy, 2017).Before the 1960s, Lincolin Arsyad (2010:11) said that a country's economic progress was measured by its ability to keep its GNP growing at a rate of 5 to 7 percent per year, even if it was pretty stable at first.

According to Todaro and Smith (2003), a country's economic growth should be based on three main values: (1) meeting basic wants, (2) boosting self-esteem, and (3) promoting freedom from servitude, which is a human right. The winner of the 1998 Nobel Prize in Economics, Amartya Sen (1999:3), said that "development can be seen as a process of expanding the real freedoms that people enjoy." This is in line with what net profit is all about.

Lincolin Arsyad (2010:11) says that economic success is more than just the annual growth of GNP.Many parts of people's lives are affected by economic growth. Mari Elka Pangestu (2008) says that the "creative economy" is a creative way to achieve sustainable growth. It includes a competitive business environment and resources that can be used over and over again.

The creative economy is very important for emerging countries because it helps them stay alive


The creative economy stresses the use of resources that can be used over and over again, like ideas, skill, and creativity.According to Rohmat Aldy Purnomo, the Indonesian Creative Economy Agency, the creative economy is when people use their creativity and knowledge, such as cultural and technical heritage, to make things that are valuable in economic, social, cultural, and environmental ways. Creativity, innovation, and creation are at the heart of the creative economy.

According to Ristiyani Prasetijo and Jhon J. (2005), a person's lifestyle includes the things they do every day, such as how they handle their time. Personality, on the other hand, is about how people see things from the inside out.Personality is the greatest thing about a person. Lifestyle and attitude are two different things, but they are connected. Vinna Sri Yuniarti (2015) says that a person's personality is made up of their natural traits, while their lifestyle is how those traits show up in public, especially through their behavior.

Setiadi (Lizamary Angelina Darma and Edwin Japarianto, 2014) says that lifestyle includes how people spend their time, how they see themselves, and how they connect with others. This piece talks about the effects of adult male entertainment on lifestyle, the creative economy, economic growth, and human development. It talks about both the good and bad effects.

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